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Humane introduction to WebGL and hardcore about line rendering

Day 3


Looking at API WebGL and its official examples, many people can feel dumb. However, sometimes people can't understand easy parts of API because these parts are really missing! How the heck can we draw lines in WebGL?

After watching this talk, you might learn:

  • a bit of entertaining geometry
  • why is it so easy to draw lines with SVG and Canvas 2D
  • how browsers draw lines
  • what did people figure out for 10 years of WebGL
  • how PixiJS team managed to solve this problem

Application area: charts (crypto exchange), UI for games and multimedia apps.

The talk will also be useful to everyone who wants to know "how does it work?" when thinking about different parts of browser.


Invited experts